The new open-world Dungeons & Dragons video game from Wizards of the Coast isn't going to be as big as beloved RPGs like Skyrim, it seems – but there's a good reason why.
Warlock was first unveiled last year by the D&D publisher as a brand-new open-world game featuring Tasha, an archmage and demonologist well known to fans of the tabletop series.
We haven't heard too much about it since, but we did get to see a whole 10 minutes of its Dragon's Dogma-esque gameplay in August – and, now, Invoke Studios head Dominic Guay is sharing more about the exciting project.
Speaking in a new edition of Edge, Guay describes how the developers don't want to guide players around Darkon. You know, the whole dreaded yellow paint thing? They're not a fan, and that's why they're opting for an open world that's a bit smaller than most folks familiar with the genre might expect.
"Because we wanted this to be exploration-driven, we didn't want the player just to follow a waypoint around," as he says.
So, while the world is "small," it's not lacking in substance. " That's good to read, honestly – and there's plenty to discover as well. "There's a lot of really cool spells. " You know what that sounds like to me? More reason to play through the game again.
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