Producer Hidemaro Fujibayashi explained why the development team behind the Ocarina of Time Remake toned down the ReDeads to make them less scary.
If you grew up playing the original Ocarina of Time on the Nintendo 64, you were probably traumatized by some of the game’s famously frightening enemies like the Gibdos, ReDeads, and Dead Hands. These last two were particularly terrifying for young players at the time — partially because we were still kids, and partially due to the N64’s graphical limitations that forced our minds to fill in the visual gaps in the monsters’ designs.
These enemies were a particular talking point when the Remake was first announced. Some players were doubtful that this new game could truly capture the terror of the original monsters, since a) it’s a game that’s also supposed to appeal to children and b) the updated graphics of modern Nintendo consoles don’t necessarily allow for the ‘fear of the unknown’ phenomena afforded to low-fidelity titles like 1999's Silent Hill. (There’s an entire genre of indie horror games that pursue this aesthetic for a reason, after all.)
Speaking with Gamespot, producer Hidemaro Fujibayashi explained that the Remake’s updated graphics actually made the ReDeads extremely scary at first. And while the development team was supposedly enthusiastic about this aspect of the project, he and fellow producer Eiji Aonuma felt that this detail wasn’t necessarily true to the original experience of the first game.
"With this remake, the graphics are a lot improved, and so the ReDead – the sound, the graphics, and the movement – ended up being very, very scary,” Fujibayashi said.
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