Firm reports 35.5% drop in operating profit for the period, attributed to "participation in Gamescom and other activities"
Krafton has reported a 35.5% drop in operating profit to ₩225 billion ($168.1 million) for its third quarter, which it attributed to costs "associated with participation in Gamescom and other activities.
Revenue rose 11.6% year-on-year to ₩971.4 billion ($725.9 million), despite declines in its PC and console segments.
PC revenue dropped 32.5% to ₩238.9 billion ($178 million), and console revenue fell 15.9% to ₩8.6 billion ($6.4 million). Mobile revenue grew 3.2% to ₩504.3 billion ($375.6 million).
For the first nine months of its fiscal year, Krafton reported revenue up 51% YoY to ₩3.6 trillion ($2.6 billion) and operating profit up 14% to ₩1.1 trillion ($819.4 million). The firm stated that both figures "marked all-time highs for both metrics for this period."
PUBG IP revenue "continued to achieve solid growth", up 11% YoY. PUBG: Battlegrounds "maintained double-digit growth in monthly active users (MAU) on PC and console."
Krafton highlighted ongoing gameplay expansion through user-generated content and IP collaborations, following the introduction of UGC on PC in December 2025. "These initiatives give players more ways to engage with the franchise and more reasons to return."
Regarding Subnautica, Krafton stated it would continue to focus on preparations for its full launch. The game entered Early Access in May 2026 and sold over five million copies in its first 22 days.
Krafton also shared additional details as an "AI-first company." In 2025, it announced it would be "prioritising AI as a central and primary means of problem solving" and "fostering change in individuals and organisations, increasing company-wide productivity, and accelerating mid- to long-term corporate value growth."
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