There are some well-worn tropes in RPGs. The protagonist is often some form of destined saviour, on a quest to defeat a cartoonishly evil villain, with a selection of side-characters along the way. Warhorse Studios actively rejects all of that when it comes to Kingdom Come: Deliverance, because in the studio's mind, they sell the genre short.
In an interview with PC Gamer, Martin Klíma, co-founder of Warhorse Studios and executive producer on Kingdom Come: Deliverance 2 and its predecessor, provides his thoughts. "I was really and I still am bored and tired of all the RPGs when you are this chosen one, when you have this grand task of saving the universe," he says.
"The games that are these really straightforward power fantasies," he continues. "It's not that I think it's somehow wrong in principle. There is nothing bad about a good power fantasy. It's just, it's so repetitive."
You don't need to look far to see his point. Final Fantasy 7, Oblivion, and Clair Obscur: Expedition 33 all exude these principles; the weight of the world is on your shoulders, in an epic story of light versus dark.
Klíma notes he plays "a lot of RPGs," and as someone who does the same, I occasionally need to step away and play something else to get a break from the stereotypes. He had a penny-drop moment playing Progress Quest, a self-playing satire of EverQuest and similar fantasy MMORPGs. "It's really a distillation of what the common RPG is," he says.
Source link







