At RuneFest this weekend, RuneScape developers Jagex announced that the marathon running MMO series has a major new installment in the works. As revealed in an animated teaser, a fourth RuneScape is now in development, the first in the mainline series to take advantage of the load bearing Unreal Engine. And speaking of animation, the news came in tandem with Jagex’s entry into the cross-media sphere, tapping popular streamer MoistCr1tikal to bring Gielinor to life.
“We could have kept it behind closed doors for much longer,” writes Jagex, “but ultimately, that didn’t feel very RuneScape, or very us… We want to build on the best of the tech development we’ve learned on Dragonwilds, and the best of the community co-development we’ve learned through RuneScape and Old School, and apply those principles to something new. And of course, as a RuneScape game, integrity and permanent progression will be central to our design principles.”
Jagex says the new game is “still a few years away,” but opted to give a peek during its in-person festival in Birmingham. While the spin-off Dragonwilds runs on Unreal Engine 5, the mainline games have used the in-house RuneTek engine, signalling a major upgrade for the charmingly low resolution world. It isn’t specified if this new entry, final title pending, will be using Unreal 5 or 6, the latter of which is slated to debut late next year.
The studio also emphasizes that the new game will also run in tandem with its current iterations.
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