It all started in primary school, when the teacher would wheel in an old box of a TV and fumble around for ten minutes trying to get a vaguely educational program onto the screen. These were the moments when my class was perhaps the most engaged, as the DVD player fell asleep and the screensaver kicked in: the logo began bouncing around the screen, ever-avoiding the corner sweet spot.
Finally I've been able to experience the sheer joy of watching the logo bounce perfectly off the corner with 10 Million Pixels and its Steam Next Fest demo.
It starts off simple enough: Among the millions of 2D pixels there's a small gap. You launch a ball and watch as it starts bouncing off the walls slowly whittling down the health of each pixel until it's destroyed, giving you a point. You use these points to buy more balls to launch into the ever growing hole.
But that's not all, come on now. Scattered around the map are pink gems power-ups and if you manage to carve a path to them and actually get a ball to bounce into it then you can use them to either power up your balls or unlock different kinds. You can make them faster, do more damage, or even allow you to reuse an existing ball.
I started out with the basic orange ball, then went on to the toxic green ball that deals escalating tic damage to the pixel block it hits. After that I got the blue ball which is slightly quicker, and then the pink ball which is even speedier.
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