The popularity of Old School RuneScape can't be understated, in some ways even outweighing the popularity of the mainline RuneScape itself. So, it should be no surprise we found it difficult to pin down the Old School RuneScape development team for an interview back in summer!
But, fortunately, a few months on, we've managed to put some of our most burning questions to none other than Old School RuneScape's creative director, Kieren Charles!
So, I'm creative director of Old School, and that basically means I'm overseeing what it is we do and what our core fundamental strategy is behind our content, the way we try to do things, our philosophy, and the way we work with our players, and I'm overseeing everything the team does at the core of it. I've been a part of Old School for 11 and a half years since I joined as a member of QA.
The whole team was about 10 or 11 people back then, and so it kind of often feels quite surreal to be in the sort of role I am now, with a game that I've grown up with since I was a kid.
So, Hardcore Worlds came out last Wednesday, and we're absolutely thrilled with the impact that it’s had and how smoothly the launch has gone. Just seeing all of our content creators jump in. There have been so many amazing moments so far already. And thrilled with just ultimately how that's been received, and the team had to work really hard to get that over the line.
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