GTA 6 is targeting 30 FPS on PS5 and Xbox Series X. The same goes for the beefier PS5 Pro, which can now sit another exclusive on the shelf alongside Sony's marketing deal for the game: ray-traced shadows that have seen some people shell out $1,300. This is all fine and expected news, yet I'm saddled by the same tiny disappointment I feel every time a big console release targets 30 FPS.
It's not that I'll turn my nose at any game that isn't running at 60 FPS or higher, filthy PC gamer that I am. But if we're talking preferences, yeah, I do wish everything ran at 60 FPS at 1440p or below. I'd gladly accept lower graphical fidelity as a tradeoff for that and, more pertinently, I'll happily wait to play GTA 6 on PC if it means better performance.
This is easy for me to say, of course. I didn't have to move mountains to get a game of this scale running at 30 FPS to begin with. It might sound easy to put fidelity and frame rate on a scale and just subtract material until the FPS side rises, but I know it's not that simple, even if cuts could surely be made.
It's not just about the visible sweat, intricate clothing, innumerable environmental wrinkles, granular animations, or ray-traced shadows – all the little details that people at Rockstar have presumably achieved through blood sacrifice. This might actually be the best-looking game ever made by many metrics.
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