Release date: TBA
I wasn't keen on the visual style of this ancient Egyptian afterlife farm sim based on its trailers but the low framerate animation and the soft, cohesive environment lighting actually really charmed me once I was hands-on with the demo. The characters have a lot of personality right off the bat and managing hydration to explore the desert is neat too. I also enjoy how, like Roots of Pacha, this one goes for a more abstract currency (memories) and daily objectives instead of high key capitalism.
Release date: November 11
I think this cute farming-plus-restaurant sim may click with me the way Travellers Rest didn't. The serving is actually pretty detailed, with making substitutions to menu items on each order, serving drinks, and typing receipt totals into a handset.
Release date: TBA
I really enjoy a chill city builder, but none have grabbed me since Fabledom. Logisticats seems like a real contender though, hitting that same intersection of semi-deep resource management with cute characters.
Release date: TBA
Think Coffee Talk, but haircuts. It's mostly a visual novel with some hair styling minigames and a "gaining regulars to fulfill a demon bargain" plot. I didn't ever gel with Coffee Talk, actually, but in Beastfolk Barber's demo I was really drawn to the insightful writing about a world where humans live alongside fantasy creatures and all the very real-sounding interpersonal hurdles that entails.
Release date : December 3 I always want to get a little cozy horror into the mix and this weird thriller about a dramatic family gathering where someone's got it out for grandma on her 84th birthday looks like a gem.
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