Developer of entertainment products and pillar of the global economy Rockstar has announced that Grand Theft Auto 6, its much-ballyhooed upcoming Bonnie and Clyde simulator, will be targeting 30 frames per second on consoles. Coincidentally, "on consoles" is the only place Rockstar has currently announced the game is releasing, so GTA 6 is a 30-fps-or-bust experience for the foreseeable future.
"Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life", say the boys and girls in Edinburgh, while offering a little sweet treat to PlayStation 5 Pro owners in the form of PSSR (PlayStation of Soviet Socialist Republics—no, wait, sorry, PlayStation Spectral Super Resolution) support and ray-traced shadows.
Why am I telling you this on PC Gamer dot com? Partially because the traffic gods would beat me with a roll of pennies in a sock if I passed up an opportunity to write about GTA 6, but mostly because I'm very smug, and wish to subject other people to that.
Let's be real, the odds that GTA 6 was gonna target 60 fps on the box you have under your TV were always slim to none, but hearing it makes me feel more vindicated in my choice to wait for the game to hit PC than ever. I'm sure Rockstar's tech magi will make it a very nice 30 fps indeed, but my TV has 120 hertz in it.
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