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"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox

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"I assume someone is being greedy somewhere" - Tim Schafer discusses  current game industry woes following Double Fine's split with Xbox

Tim Schafer - the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts - has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large.

In an interview with the BBC, Schafer was asked what changes at Xbox had, to his mind, resulted in Microsoft jettisoning his San Francisco-based studio. "Our mission in the beginning - seven years ago - was to really support Game Pass and fill it with as much goodness as we could," he replied. "We put our back catalogue and new stuff, about 13 games on Game Pass.

Their model I think is changing. They're going in a different direction with fewer, larger IPs. So our technique of making a lot of little IPs isn't aligned with that. We wanted to keep doing that, so we went our separate ways."

When asked what he thought about Game Pass now, and the subscription service's sustainability, Schafer said: "I love it as an idea. I liked it for Double Fine games. If you're sitting in a store and holding a disc, and it costs $70, and it's about a walking lighthouse, there's a barrier there. But if you've just got to download a game you've already paid for, it might lead people to trying weird games like Double Fine makes. So I'm very pro Game Pass, and hope it succeeds and goes forward."

" He also emphasised he had no regrets about partnering with Xbox at the time, so it seems as though there's little ill will there.


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