The Charting the Unknown DLC for Crimson Desert introduced naval exploration and combat, giving players the opportunity to captain their own ship, fight pirates, loot treasure, and explore islands off the coast of Pywel. Naturally, ships play a huge part in this portion of the game, and if you want to make the most out of ocean exploration in Crimson Desert, you'll want to know to make your very own Greymane vessel sea-worthy.
Find the easy Blueprints for the Phantom Ship and the location of the crafting materials you'll need right here for Crimson Desert!
You'll get your first sea-worthy vessel as soon as you start the A Wider World questline, which is part of the Charting the Unknown category of Faction Quests for the Greymanes. But, before you can do this, you'll need to have finished Chapter 3 (Howling Hill), particularly the Grounds of the Sunrise questline. The latter will send you on a journey to find your missing Greymane companions, who will form the backbone of your camp's workforce.
Once you've gathered enough Greymanes, you'll get a quest notice from one of the NPCs on your camp in Howling Hill . Talk to them, and you'll start the A Call From Beyond the Horizon quest . Here, all you have to do is visit the port town of Vellua off the southern coast of Hernand. However, depending on how much you've progressed through the game at this point, Vellua may be occupied by pirates.
Source link







