House House, the beloved Australian developer behind Untitled Goose Game and the breakout 2026 indie hit Big Walk, has updated its FAQ page to confirm that “[Large Language Models] were used sparingly” during Big Walk’s development “to help work through difficult technical challenges and bugs.”
The confirmation was seemingly triggered by a joint statement published by a “contingent” of jurors for the 2027 Independent Games Festival. As spotted by Aftermath, 19 of IGF’s jurors, in a statement approved by “IGF leadership,” announced they were “declining to vote for any game that uses generative AI in any capacity.”
In a separate statement, Kyle “SlyDante” LeClair, a “four-time IGF judge,” noted that “the most-discussed game this year” during IGF’s voting process “almost entirely involved its AI usage.” While the game in question was unnamed, several commenters on BlueSky confidently pointed the finger at House House’s Big Walk.
Over the past month, IGF judges and jurists have had intense, difficulty, generous, and deeply engaged conversations about AI and the games industry.
” House House then updated Big Walk’s FAQ page to confirm that LLMs were used during the game’s development. Based on archival snapshots of the FAQ, the section outlining this was added sometime after October 23, 2026.
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