Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development
House House has clarified it used AI tools "sparingly" during the "final stretch of development" on Big Walk to address "difficult technical challenges and bugs."
The Australian indie studio released a statement to Aftermath after a group of jurors for the 2027 Independent Games Festival (IGF) said they would not vote for any game developed with generative AI.
Big Walk was one of the games submitted for the IGF. Submissions closed on September 13, with finalists to be announced in January 2027.
In a social media post, the IGF jurors said they had seen a "significant increase in the number of submitted games developed with generative AI tools."
"This year we are declining to vote for any game that uses generative AI in any capacity. We urge the IGF to adopt a strong anti-AI policy for future years that disallows games containing any AI-generated work."
House House explained its use of AI tools, including the implementation of LLMs "to research, via chatbots, issues encountered with third-party code."
"In some cases, snippets from LLM responses were copied as a starting point to be modified into game code – we'd estimate that well under 0.1% of Big Walk's code had anything to do with this usage, and generative AI was not used in any other context when making the game."
House House provided the following explanation, noting it wrote "a version of" this disclosure for the IGF, as it was a suggested part of Big Walk's submission:
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