On October 2, Capcom held an open conference event for engineers and the games industry where it divulged information on the direction it wishes to take the RE Engine moving forward, including specifying where it wishes to use AI and where it wishes to avoid its use as the industry increasingly embraces the technology.
Over the last decade, Capcom has utilized its internally developed RE Engine on almost all of its projects, with the tools being optimized to allow for shared development knowledge across all teams at the company and to support the scaling of projects more easily to hardware of varying power, from PC to Nintendo Switch. Many say the technology is a key aspect of the company’s recent change in fortunes. At the conference, representatives from Capcom sought to discuss where the technology will continue to evolve, while sharing lessons they’ve learned from its development.
According to a report on the talk from GameBiz , the continued evolution and improvement of the RE Engine forms part of the REX Initiative (standing for RE neXt engine), first discussed by the company in 2023 . These efforts are centered on five goals, including reducing complex code into simpler rules that the engine can process more quickly (RE:Dox) and generating more efficient and easier-to-modify internal reports for catching and amending errors in coding or compilation (RE:Log), among others. These all concern the kind of behind-the-scenes technology that most players will never need to worry about, but they’re designed to assist the engine’s ability to perform well on a range of different hardware.
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