As is often the case when something is remade, the Switch 2 remake of The Legend of Zelda: Ocarina of Time is generating a lot of comparisons to the original. Purists will often deride any changes made to the thing they grew up with, so I was prepared for a lot of the discussion to come off like an old man yelling at cloud about how one of the most widely celebrated video games of all time was better “back in his day.” However, the Ocarina of Time remake isn’t just getting a lot of the usual remake criticism that tends to revolve around things like graphical fidelity and art style; there’s also a fair bit of discussion about how its modern game design sensibilities may have sanded off some edges and, in so doing, diminished certain things that made Ocarina of Time great.
This morning, I came across a 16-minute video in which Twitter user KloverKlub14 rattled off most of their complaints about the remake. Some of them can be dismissed as nitpicking small details that only the sickest of sickos would ever recognize, but there’s actually a fair bit here that stood out to me about how much easier Ocarina of Time is on Switch 2 than it ever was on the Nintendo 64.
I compiled most of my complaints with the Ocarina remake into this video pic.twitter.com/tnnNx9Jslc
In the flood of complaints, a theme emerges. The difficulty nerf isn’t as easy to sum up as saying “Link does more damage than before,” but instead manifests in several little things that add up across the course of the game.
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