Magic: The Gathering booster packs have gone through a lot of changes in the last decade, some of which have been awful. But Wizards of the Coast is introducing 'God Packs' to MTG, which could feel like winning the lottery.
Everyone who plays TCGs knows the rush you get when you open a booster with a better spread of rares and mythics than usual. Right now, in a Play Booster, that usually means getting between two and four rares and mythics, and it feels incredible when it happens. But in a blog post, Wizards is taking that feeling a step further by announcing 'God Packs,' which will be entirely comprised of rares and mythics.
Both Play Boosters and Collector Boosters will have a chance to be a god pack, with Collector Boosters naturally being way more likely to hit gold. Approximately 1 in 1,000 Play Boosters will be God Packs, and 1 in 300 Collector Boosters will be God Packs.
God Packs will have their loot distributed differently between Play and Collector boosters, too. For Play boosters, you'll get one special 'God Pack celebration card' – whatever that means – along with 10 non-foil Rares and Mythics. Then, there will be two non-foil 'Booster Fun' variants (think showcase and borderless cards), along with two foil 'Booster Fun' cards.
For Collector Boosters, though, you'll get one foil land, 3 foil default frame rares and/or mythics, 3 non-foil 'Booster Fun' variants, and 5 foil 'Booster Fun' variants. On top of these rare God Packs, though, Wizards says in its blog, "while we're at it, we're also increasing the drop rates on foil rare and mythic rare cards across booster packs" in order to make them more fun to open.
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