Well lads, we've done it. We've landed ashore and now it's time to rush forward into enemy territory for God and King. The rules of engagement are simple: there's only one rule, and that rule… is to have fun. And maybe make some friends along the way? BlackMill Games' Gallipoli, the fourth in its well-established WW1 series, is its best-looking and strongest WW1 project to date, and I'm ready to party like it's 1915. Not only is Gallipoli a step above its predecessors in terms of its graphics and gameplay, it does an exemplary job of conveying a sense of historical accuracy while remaining fun to play. So chaps, keep a stiff upper lip and let's charge into certain doom, shall we?
Gallipoli is set in the Middle Eastern front, the only World War 1 front not yet featured in one of BlackMill's games. For some historical context, the forces here are primarily the Ottoman Empire versus the British Empire, a lumbering old empire in its failing days versus an empire that was still the most powerful in the world. If you, like me, grew up in the good old US of A, you probably spent zero time in school learning anything about the Middle Eastern Front of World War 1, because America didn't do anything in that part of the world during that part of the first World War. In contrast, in Australia and New Zealand, the national day of remembrance established to acknowledge the tragedy of the Gallipoli campaign has completely usurped Remembrance Day in terms of national significance.
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