Some of the quests in The End of the Sun began in an unusual way – with objects we discovered in small museums across Poland. Sometimes, an old tool or a fascinating piece of traditional craftsmanship inspired us so much that we decided to build part of the game’s story around it.
When we first started creating The End of the Sun, a first-person adventure inspired by Slavic folklore, we wanted to build a world that would do more than tell an engaging story. We wanted it to feel truly alive, with every building, object, and detail having its own history.
As a Slavic sorcerer investigating the mystery of an abandoned village, you enter a world inspired by Polish culture, ancient beliefs, and traditions rarely explored in video games. To bring that world to life, we decided to look beyond our computer screens and explore the real places where pieces of this history are still preserved.
One of the most important techniques we used was photogrammetry, which allowed us to bring real-world objects directly into the game as detailed 3D models.
We partnered with local ethnographic museums in Poland, including the Open-Air Museum in Szymbark and the Grociarnia Ethnographic Museum in Jastrzębia. Thanks to their support, we were able to scan hundreds of historical objects, including entire buildings.
We’ve always believed that we’re surrounded by remarkable cultural heritage worth sharing, and creating The End of the Sun gave us an opportunity to introduce some of it to players around the world.
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