Between Summer Game Fest, Gamescom, and the PlayStation State of Play, director Naoki Hamaguchi and the team at Square Enix have showcased Final Fantasy 7 Revelation's massive open world. It's a huge sandbox brimming with activities, map markers, and interruptions from the slightly overtuned robotic companion MAI.
It's been an overwhelming amount of content packed into tight demos. However, after spending some time with the first chapter in a brand new preview session, I finally feel like I have a better handle on the huge offering in store. It’s clear that FF7 Revelation's scope tightens quite a bit as Cloud and the rest of the party make haste to the North Crater to stop Sephiroth.
Developer: In-house
Publisher: Square Enix
Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2
Release date: April 7, 2027
This roughly 45-minute linear dungeon presents a more grounded look at the narrative parts of FF7 Revelation as we see Cloud and the gang still reeling from the loss of Aerith. Now focused on avenging her at any cost, the party urgently presses forward through the twisting and turning paths of the North Crater as they hustle toward the center.
Cloud's mental state is still rapidly declining and Sephiroth's hold over him grows stronger. Traversing the dangerous caverns and roads is broken up by intermittent cutscenes of our silver-haired villain telling Cloud to remember his SOLDIER number. To remember where he came from. These small but powerful moments remind me what I love so much about the FF7 Remake trilogy: the mystery and intoxicating intrigue of Sephiroth, and how it envelops everything around it.
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