For players, the Xbox Series S is a great idea. A cheaper version of the console that sacrifices some power to reduce cost. On the development side, however, it's a different story, and longtime Tekken developer Katsuhiro Harada could do without it, and he has no problem saying so.
During a group discussion with other industry heavyweights at the SKY31 event in Seoul, South Korea, Harada quite literally used the opportunity to get his thoughts off his chest. "There's something I really want to say while I have the floor," he says, per InvenGlobal. "Since a senior Xbox official is actually in attendance here today, I wish hardware like the Xbox Series S wouldn't be released."
Tell us how you really feel, eh? He goes into his rationale after. "Low memory is an issue, but the hardest part is that it's a device so similar to Series X while having awkwardly lower performance," he explains.
"When porting to Switch 2, developers can shift their mindset to 'Switch 2 is a distinct device for Nintendo fans!'," he adds. "But with Xbox, after delivering your absolute best output, it feels like having to do extra work for a slightly weaker child."
I can see this perspective. The Series S requires its own particular round of optimisation, on top of whatever the devs needed to do to get their release working smoothly on the Series X.
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