Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Publisher:
Electronic Arts
Developer:
EA Vancouver, EA Romania
Release:
Rating:
Everyone
Sometimes it’s the small changes that make a difference. FC 27 has a headline-grabbing new open-world feature called The Grounds, but it is the tweaks to Ultimate Team that have me returning to the action on and off the pitch. Though the changes are welcome, they create a strong sense of familiarity, for better or worse.
In many ways, FC 27’s gameplay is as fluid and dynamic as it has been, and this year demands an extra element of control when you’re on defense. CPU-assisted defense in Ultimate Team’s Competitive game setting has been nerfed, and manual control of your defenders is better rewarded. No matter where you play, there are also new teammate runs, more player control for corners, and through balls now require better aim, delivering a more authentic and exciting experience.
I haven’t totally mastered these techniques just yet, but I appreciate how they reward player skill. To read your opponent and cut out their pass or slice their defense open with a through ball feels great. I particularly like triggering the new curved runs to keep my forwards onside and put them in better attacking positions.
Nevertheless, the game’s weak points can still pop up. Frantic sequences with lots of player switching can leave you controlling a player you don’t want, and CPU teammates sometimes make dumb moves.
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