The latest update for co-op dungeon crawler Dungeons of Eternity adds a new extraction-style game mode alongside new enemies, loot, and weapons.
Developer Othergate also overhauled the game's lighting and rendering for better performance.
The new Tomb Extraction mode brings the high-risk/high-reward gameplay of extraction shooters like Ghosts of Tabor to a fantasy combat setting. During Dungeon Raids, the 'red' dungeons in the run selection map, you will collect crypt runes. Those runes are used in a new crypt dialing device in the outpost to create a tomb run, determining the crypt layout and loot contained.
The Crypt Keeper's Staff shoots out an orb of light that can be exploded to help light the extremely dark dungeons.
The Tomb Breaker Hammer can smash sealed tombs open to claim loot and is very useful against armored enemies.
The Necromancer Staff will charm an enemy, giving you an extra ally to fight with.
Skull Daggers can be found throughout the tomb and are all-around weapons for combat.
Finally, the Crypt Guard is a new enemy type that can hear your voice and magic. It will investigate any sounds and alert other enemies to your position.
Dungeons of Eternity is now Steam Frame verified for standalone play on Valve's new headset. This comes with finger tracking, the ability to rebind SteamVR input, and a separate graphics setting.
The game has been overhauled to utilize directional lightmaps (a technique used in Half-Life: Alyx), faster dungeon loads, real-time lighting on standalone Quest, and graphics options for all platforms.
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