Dungeons and Dragons: World of Warcraft was announced way back in July, as the first Universes Beyond release for the storied tabletop RPG. And just like the MMO it's based on, D&D: World of Warcraft is absolutely massive.
But while this was the first Universes Beyond release for D&D, it’s nothing new for Wizards of the Coast, with the initiative driving a huge number of Magic: The Gathering sets over the last few years. But just like the scope of the Lord of the Rings set for MTG, Dungeons and Dragons: World of Warcraft is an absolutely massive expansion, and almost feels like an entire game unto itself.
Rather than just taking the easy way out and releasing a one-off story module, Wizards of the Coast packed its World of Warcraft expansion with enough lore, dungeons, and professions that it could feasibly take you years to try everything. But, unlike WoW on your desktop, you can choose exactly how your Azeroth story will play out.
World of Warcraft has been around for 22 years on its own, and the franchise as a whole has been around since 1994. Needless to say, there is a ton of lore and history baked into the world of Azeroth. And, a huge portion of it is built into D&D: World of Warcraft.
The entire world of Azeroth is described in the book, up to The War Within. And, just like the game, each zone has a rough level range that Wizards had in mind when designing them.
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