When I was a very little kid, I liked to “play with fabric.” My mom was a teacher who, in the summers, supplemented her income as a professional seamstress, so we had a lot of scraps around. I had a big tub of loose bits unsuitable for sewing that I loved to open and dig through. I loved the colors, the feel of the fabric. I would put the pieces together, lay them out on the floor like a puzzle, and make pretend patchwork dresses for pretend fancy occasions. My favorites were the shimmery strips of multicolored eyelash fabric, which I would lay out as trim, and imagine a dress for princess.
Dressmaker is taking me right back to those days in just the few swift hours I’ve tooled around with it. In my journey to adulthood, I have gained very little in terms of fashion expertise, and even less sewing knowledge. But Dressmaker lets me be childish, just for little while. It’s fun to put colors together, and shapes. Even in a video game, it’s nice to imagine textures, how they might look in the light or feel in your hands. And in Dressmaker, it’s easy to proceed through the story without making anything that looks nice whatsoever. You can make atrocious dresses, if you want, and your clients will happily praise them as long as they meet their specific needs for style, color, and fabric.
At first, all the ladies in town are visiting to purchase new attire for a Duke’s funeral, either to suitably mourn or to catch the eye of the Duke’s only son, single and attractive.
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