I cover a lot of demos for PC Gamer, and some of them really stick with me. Divine Frequency has been a real lost Lenore among those memorable games: It was a rare shooter that managed to scare the living daylights out of me, while also being an amazingly satisfying action experience. I've been up on the widow's walk every night, watching for any sign of its ship returning from the long voyage.
Only, I wasn't watching closely enough. On September 25, developer Abraxaes released a new trailer revealing an early access launch date of October 27 for the surreal and horrific FPS-RPG. Before that announcement, back in March, they outlined some of the herculean challenges Divine Frequency has faced—most notably the surprise death of lead writer Pablo "Artistical" Lamprea. Here are Abraxaes' own words on their friend and collaborator:
Divine Frequency's demo had some truly amazing cosmic horror writing: SCP-style, banal categorization of the unknown contrasting with flowery, expansive, yet somehow not indulgent prose to capture the majestic enigma of it all. It left an impression on me, and I've wanted more for almost three years. I'm so glad that Lamprea's collaborators have been able to continue this work to bring their shared dream alive.
But this wasn't even the only setback Divine Frequency faced in 2025: It turned out that a number of sound libraries purchased by the developers contained copyrighted material. To avoid liabilities, the developers had to painstakingly go through every audio file in the game and replace the copyright-infringing ones.
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