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Deadlock isn't a MOBA or a third-person shooter anymore—City Never Sleeps has turned it into a horror game

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Deadlock isn't a MOBA or a third-person shooter anymore—City Never Sleeps has turned it into a horror game

Ignore the section tag for this article, because while Deadlock may technically have the DNA of a MOBA or a third-person shooter, it is actually a horror game, and a bloody scary one at that.

How did I come to this hypothesis, you ask? Well, a few reasons come to mind, including one huge one that loves pizza. You see, I predominantly play Rem, and one of Rem's perks is that he can run around the maze of tunnels beneath the map, farming souls and just generally getting up to no good. Until recently I was largely left alone in said tunnels; I hardly ever play against a Calico and Mo and Krill rarely use them.

And then came Deadlock's latest major update City Never Sleeps, which brought six new heroes, the first of which being the Rat King. Ironically I actually voted for the Rat King, and that decision haunts me.

Picture this. I'm skedaddling around the tunnels minding my own business when, in the corner of my eye I see something staring at me from the end of one of the adjacent tunnels. It's the Rat King, he's seen me, and he's running my way.

I throw everything I have at the rat but that still isn't enough to defeat him. I decide my only option is to turn tail and run, the only problem with that is that when you're locked in combat the map closes down the exits and entrances to the tunnels, something I forgot until I ran head first into a grated exit.


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