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"I was forced to ship the game. I'm mad at myself, there's no doubt. I was so stunned by that decision, because we had fucking Covid. A million people died in America. I lost one of my best friends. Every single month, four to six people in my company were getting sick.
"There were times our small team in Spain was shut down; it goes through a small place like that and you lose your rendering team for a while. The main thing you're concerned about, not that you aren't normally, is the health of your team. Making a game just became secondary because this is about life. This is about humanity," via Gameindustry.biz.
Schofield has had a storied career in the games industry. He was the creator and executive producer of Dead Space, but he also worked as a producer on three Call of Duty games, as well as Blood Omen 2: Legacy of Cain.
The Callisto Protocol, developed under Krafton by Striking Distance studios, failed to meet some sky-high expectations after Krafton sank $100 million into the thing. In terms of critical reception, it was fairly middling, although we did give it a very decent 79 in our The Callisto Protocol review.
One of the major things to sink it, though? Framerate stuttering, which led to some brutal negative reviews at launch. It is, to Schofield's credit, the sort of thing that likely could've been ironed out with a few more months of development work.
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