The Adept feats from Arcana Unleashed make class distinctions even more blurred
Dungeons & Dragons’ latest book, Arcana Unleashed, introduced a cornucopia of new options for players who enjoy keeping track of spell slots more than hitting monsters with a sword. Between new subclasses, spells, magical items, and factions, there is enough in Unleashed Arcana to keep even the most ambitious spellcaster entertained for a long time.
Still, one element of the book has been hotly debated by the D&D community, and not necessarily in a good way: the new Adept feats. These eight feats, one for each school of magic, grant every spellcaster access to some powerful spells that were previously limited to Wizards and Sorcerers. According to some players and Dungeon Masters, this has a potentially game-breaking effect, but there’s a very easy way to fix the issue.
One of the worst offenders, often mentioned in debates about the new Unleashed Arcana feats, is Evocation Adept. In D&D, evocation is the school of magic that specializes in materializing elemental energy, usually for destructive effects. Some of the strongest damage-based spells in the game belong to this school, including the iconic Fireball and the always-reliable Magic Missile.
The Evocation Adept feat is part of the so-called “half-feats”: it grants a +1 bonus to one ability score (in this case, Intelligence, Wisdom, or Charisma), plus one or more other specific bonuses. Like all the new Adept feats, Evocation Adept grants two of these bonuses: an extended spell list and a special ability called Fueled Evocation.
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