Grand Theft Auto is not a roleplaying game. Even with its sprawling open world and all the painstaking technical details that have gone into protagonists Lucia and Jason's story, GTA 6 will never be among those we call the best RPGs. Some systems in the latest entry might hew close, but the way Jason and Lucia evolve are closer to being a sim than an RPG proper. More than that, there's a fundamental difference between how Rockstar and developers like CD Projekt Red view their respective games.
After adding full mod support to The Witcher 3: Wild Hunt – Remastered, the Polish developer surprised Cyberpunk 2077 fans by announcing a similar built-in client to the Night City adventure. Patch 2.5 comes with all the bells and whistles that speak to a truly flexible, personalized RPG experience – and it's the furthest thing away from what Rockstar has said about GTA 6 so far.
CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"
Patch 2.5, in its broadest strokes, is an RPG replayer's ultimate fantasy. Delivered in co-development with Virtuos Studios, the update brings new clothing items as well as long-awaited cyberware customization (courtesy of new NPC vendors called Glamdocs), and the opportunity to finally dual-wield any pistol or revolver combination.
There's also some "cozy" new missions to engage with as V learns more about the founding of Night City, and of course, plenty of connective tissue between the video game and Netflix's new season of spin-off anime Cyberpunk: Edgerunners.
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