Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S, PC, Mac
Publisher:
Remedy Entertainment
Developer:
Remedy Entertainment
Release:
The more things change in Control Resonant, the more of it retains the best traits of its predecessor, Control. An endearing new protagonist, Dylan Faden, joins several of the memorable allies that assisted his older sister, Jesse, in her 2019 adventure. Every new high-flying melee battle is complemented by the same fascinatingly bizarre stories centered around supernatural mundane objects, interdimensional entities, and the FBC’s strange bureaucracy that made the first game such a fun world to unravel. And like the game before it, Control Resonant’s storytelling highs are sometimes dampened by some design headaches. But even when Control Resonant stumbles (and at times frustrates), its world and story drew me back in, further cementing it as one of my favorite universes in gaming.
Seven years after FBC director Jesse Faden sealed the Hiss – along with herself, her allies, and many FBC employees – within the bureau’s headquarters, the Oldest House, a new, more devastating paranatural occurrence has bled beyond its walls. Manhattan has been distorted into a mind-bending version of itself that threatens the very fabric of reality. That the Hiss has escaped into the city and possessed many citizens who weren’t lucky enough to evacuate doesn’t help. Jesse has mysteriously left the FBC, leaving her supernaturally gifted and long-imprisoned brother, Dylan, to pick up the pieces. Thankfully, for a guy who spent years in a coma, he does a great job walking in his sister’s sizable shoes.
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