Control Resonant composer Petri Alanko has suggested studios should value music more if they care about their games and avoid AI at all costs.
In an interview with TechRadar Gaming, the composer, who has a long history working with Remedy Entertainment, discussed the early stages of developing Control Resonant's soundtrack, revealing that he was brought on to the project "very early" and was still working on Alan Wake 2.
"I was still neck-deep with Alan Wake 2, and I used Control Resonant’s concept to detach myself from the Dark Place where Alan Wake 2’s events were happening," Alanko said, adding that it was beneficial to be brought on to the game during this time because, "The earlier I exist in the project, the better the outcome."
Alanko went on to talk about how he hears how other studios bring composers into the mix far too late into a game's development, which can be a great detriment to the quality of the soundtrack.
He suggested that if studios care about their project, then they should respect the music aspect more, and expressed a dislike for "AI music" specifically.
"I sometimes feel a great pity to hear a colleague was dragged in three months before the final deadline and they need to compose eight hours of music or similar," he said. "If you value and respect your IP and your game - and your story - give a lot of love and time for the music.
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