Control Resonant composer Petri Alanko has shared how the game's new setting influenced the soundtrack compared to the first game, and how it helped him represent the protagonist, Dylan.
The Control sequel takes place in a warped version of Manhattan, a totally new environment from the first game's interior setting of The Oldest House, which offers more "open-world" exploration and pushes players to engage in side content alongside the main story.
The setting has been compared to Christopher Nolan's Inception, with its surreal art style and gravity-defying buildings; however, according to Alanko, he didn't want to copy the movie because it would have diminished Remedy's storytelling.
"I tried not to re-do Inception," Alanko said. "That would’ve been a tad tacky and would have reduced Remedy’s concept to something less worthwhile. I don’t personally believe in replicating or redoing, although in some rare cases an homage is fitting, actually, but such cases are indeed very few."
He added, "It was a great relief that we exited The Oldest House and used the nightmarish Manhattan-like surroundings for the game setting," with the scale of the buildings being a source of inspiration, particularly when it came to depicting Dylan within such a huge world.
"It’s beautiful, epic, majestic even," Alanko explained. "There’s so much more to the scenery than just the buildings; it’s about the scale and the feeling, feeling small and replaceable… how would you represent Dylan there so that one felt he’d be irreplaceable?
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