Indie darling Big Walk has found itself in hot water as developer House House admits to previously undisclosed AI usage "in the final stretch" of its co-op game's development, which it says touched "well under 0.1%" of the code.
This has surfaced after a statement from a group of jurors on the Independent Games Festival (IGF) was shared on Bluesky, acknowledging the "significant increase in the number of submitted games developed with generative AI tools" for the upcoming awards show. The group – which doesn't speak for IGF leadership or every juror – outlines the many issues with AI, from "ecological harms" to "cognitive and psychological harms to its users" and "harms to labor and worker power in creative fields," and says "we are declining to vote for any game that uses generative AI in any capacity." That includes everything, be it artwork, voice acting, or indeed, code.
It's code that Big House developer House House now admits that it used large language models for help with in a public statement shared on the game's FAQ page. The devs acknowledge that "a version" of this statement was sent to the IGF as "a suggested part" of its submission, but say that the reason there's no AI disclosure on its Steam page is because Valve "does not request disclosure of code or chatbot usage," which is what House House used the tech for.
"In the final stretch of Big Walk's development, LLMs were used sparingly by House House to help work through difficult technical challenges and bugs," its statement begins.
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