Ask any Baldur’s Gate 3 player about the game’s Act 2, and you’ll get one of two reactions. Some call it their favorite stretch of the game, since it’s moodier, tighter, and more focused than Act 1. Others call it the most linear and devoid of branching pathways: You clear the Shadow Curse, you walk to Rivington, done. Regardless of which camp is correct, it is true that Act 2 lacks Act 1’s room to wander, or Act 3’s sprawl to get lost in. Now, with a new mod that was nearly two years in the making, Baldur’s Gate 3’s second act is getting a lot bigger.
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