Wardogs enjoyed an incredible launch, but Season 2 was very much Bulkhead's 'difficult second album' phase of live service development. A cash-incentive experiment to rebalance the game's weaker blue team was dropped just one day it went live, while the studio's broader attempt to address player concerns ended up sucking a lot of the fun out of the military FPS.
Now, with Season 3 on the horizon, Bulkhead has addressed the mistakes the studio made with Season 2 and discussed how the new season will address them. It's a tale that involves a new map, new modes, new upgrade paths, and an AI-powered anticheat.
The Road to Season 3 video kicks off with a mea culpa from Bulkhead. "Whilst learning to adapt to running a live service, we decided with good intent to try to respond to negative reviews with actions rather than words," Howard Philpott, Bulkhead's UI/UX director, says in the video. "When the patch notes dropped, on paper the reaction was great. But in reality, when the season went live, the sentiment went quickly downhill.
Bulkhead believes the changes it made were too aggressive, while the studio was too easily swayed by the whims of vocal players and its own worries about the inevitable post-launch player dropoff. Henceforth, Bulkhead intends to stick to its guns. "No matter how incredible the launch was for us and players, both we, the developers and you as players must hold strong and not speedrun fixes to appease the loudest voices."
With that said, Season 3 brings several hopefully more considered changes to Wardogs.
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