Ahead of Arc Raiders' Frozen Trail update, a veritable relaunch following several quiet months, developer Embark Studios anticipated a decline in concurrent and daily players and chose to go all-in anyway, even if it meant weathering a few months of Steam CCU discourse.
Speaking with GamesRadar+, Arc Raiders executive producer Aleksander Grøndal examines the conversations around the game's player count, which has unsurprisingly declined after a huge launch. This year, Arc Raiders joined the ever-growing list of games regularly put under the microscope of Steam Charts, which, he says, certainly doesn't feel great even when your game is a proven success.
"Of course, as developers we look at all our numbers and discuss what we want to do, what are the things we can look into, what are some of the challenges we're facing," Grøndal says. "We're constantly doing that. At the same time, when we did the change of the update cadence, we also accepted the fact that we would have less players over a period of time, with the hope that we could reengage those players with more interesting pieces of content like Frozen Trail. So we were kind of aware of it.
' That's not what I'm saying. But at the same time, you have to stick to your guns a bit when you make a decision. This is what we're going to do, and you have to believe that's the right approach.
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