The vibe-coding epidemic has been screwing over every video game publisher and developer. It doesn’t matter if you’re one of the big boys, like Nintendo and Microsoft, or an indie dev self-publishing your own game; AI does not discriminate.
But with PlayStation, things have felt a little personal. Sony’s decision to stop manufacturing physical PS5 media has spurred the Claude-wielding homebrew scene into action, which may explain the sudden emergence of PS5 tools that allow users to emulate PS2 and PS3 games via discs.
It’s not all sunshine and rainbows in the PlayStation homebrew scene, though. The community is partially divided on AI’s sudden ability to reverse-engineer and open-source anything it can get its hands on, and there’s no greater proof of this than the story of 2tonejordy: the PlayStation hacker that the community blames for ruining its chances of pirating Grand Theft Auto VI on release day.
As recently covered by IGN, Jordy revealed on X on October 14 that he’d received a rather hefty $50,000 payout from Sony. Why? Because he’d reported a hypervisor exploit to Sony via the bug bounty website HackerOne. A hypervisor exploit is a big deal where consoles are concerned, as bypassing it generally allows hackers to gain access to a console at the hardware level.
I can at least buy GTA 6 with this I think pic.twitter.com/1iLwrZTbdy
In the simplest terms, a PlayStation 5 hypervisor exploit would allow for easy access to pirated games. However, the timing here is important to note, as the fact that Jordy reported it on October 14 means that Grand Theft Auto VI , which releases on November 19, can’t be pirated using this same exploit.
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