I've been stuck into World of Warcraft: Forever—at the time of writing, I'm around 15 hours /played (and will likely be 20+ hours by the time you're reading this) on my warrior. I chose the roleplay ruleset because, well, I'm a roleplayer. I've been writing and being cringe in videogames for over 15 years.
RP in WoW is, actually, what got me into writing in the first place. My clear and obvious mastery over the written word was hard-won by being a terribly annoying edgelord death knight, for which I apologise.
I was curious about the implementation of the roleplay ruleset back when it was properly announced—back then, I thought it was great that we're being given our own place, but being completely split off from "normal" ruleset (which I'll be calling PvE for simplicity) didn't seem necessary to me.
Having played in the roleplay ruleset for a little while, my opinion has only been vindicated. Splitting PvE and PvP rulesets does make sense. For instance, a resource node might be easier to gather on PvE, throwing the economic balance of the PvP server out of the window. But beyond technical limitations, a complete, strict divide between RP and PvE just has me scratching my head.
There are things I like about having our own little nook of the Forever servers to putz about on. For starters, the vibes are a lot chiller. I don't want to cast generalisations about players, but I do think roleplayers are just smarter, sexier, have bigger muscles, and will solve climate change.
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