Getting Rockstar's hugely ambitious GTA 6 running at 60fps on current consoles will be "extremely unlikely", the tech experts at Digital Foundry have said, after analysis of footage from the Grand Theft Auto 6: Extended Look.
Yesterday's 27-minute reveal featured 30fps footage of the game on Netflix, YouTube, and in the raw file made available by Rockstar to download — and this is seemingly how we should all expect the game to look when it arrives on PlayStation 5 and Xbox Series X/S this November.
While 30fps might seem low compared to the frame counts of other modern gaming blockbusters, Rockstar appears to be targeting this level to maximize the sheer detail on offer in every one of those frames, Digital Foundry believes.
"It's clear that the focus was absolutely maximising the level of visual detail at a fixed 30fps frame-rate on all platforms," Digital Foundry wrote in an Extended Look deep dive article. "The rendering, simulation and presentation have all been tuned around that constraint - and the result is an unprecedented level of density, material quality and world coherence, with trade-offs landing primarily in image quality and animation smoothness rather than systemic scale or fidelity."
Specifically, the report goes on to heap praise on GTA 6's character rendering, including skin shading that makes sweat and make-up look convincing, and "huge generation improvements to hair simulation" that allows Lucia's locks to behave realistically with convincing snap-back motions, delayed follow-through and impressive "base-to-tip motion."
In terms of resolution, Digital Foundry suspects the PS5's internal rendering is clocked at 1440p without DRS, without any strong evidence of FSR 2 or TAA upscaling being used.
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