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A long-overdue conversation with Jordan Mechner

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A long-overdue conversation with Jordan Mechner

When I started working at PC Gamer in 2014, I began what I didn't realize at the time would become a bit of a ritual. A few weeks before the San Francisco Game Developer's Conference that year, I sent the creator of one of PC gaming's first masterpieces, Prince of Persia, an email asking if he'd be in town. Jordan Mechner politely responded that he wouldn't be making the trip from his home in Paris to San Francisco that year. But I kept trying when the conference rolled back around, thinking maybe this would be the year the stars aligned.

It took a decade, but in 2024 we finally made it happen: Mechner joined a roundtable I hosted alongside other veterans from designing PC games in the '80s and '90s to explore their long careers. Afterward, we talked some more just one-on-one—but in the busy aftermath of the conference, that interview never ended up making its way online.

So here it is now, covering his autobiographical graphic novel, why we may not have seen the last of adventure game The Last Express, and how every generation of fans now has its "own" Prince of Persia.

When this interview was conducted, Ubisoft hadn't yet canceled its remake of Prince of Persia: The Sands of Time , which would've been the first new 3D game in the series in 15 years. The latest 2D game, The Lost Crown , was still fresh, and would be followed not long after our conversation by another 2D game, The Rogue Prince of Persia.


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