The Call of Duty and Dead Space alumnus explains why he doesn't view AI as a tool and why he isn't a fan of remote work
During the summer, veteran developer Glen Schofield announced his retirement from the games industry.
He'd had an enviable career, spanning all the way back to 1992's Barbie: Game Girl. He would later head the Call of Duty studio Sledgehammer Games, and he has also held prominent positions at the likes of Crystal Dynamics and EA's Visceral studio. His last position was leading Striking Distance Studios under Korean giant Krafton.
Now, he is spending his days making art. Speaking to GamesIndustry.biz from his garage-slash-studio, Schofield shows off some of his recent work – epoxy skulls, a beautiful stylised painting of a sports car, and a piece of driftwood that's going to become a whale.
He might have retired from making games, but whatever creative force drove Schofield through his career is still whirring away inside his skull.
"I'm torn between am I just going to paint and sculpt, go off and create this other career which I don't really need," he says. "Or do I want to continue in video games?"
Schofield's last hurrah in gaming was The Callisto Protocol in 2022. It was a sci-fi survival horror title in the same vein as his previous work on Dead Space – although he's emphatic that the game wasn't a spiritual successor to that project. The team was about six months into The Callisto Protocol when COVID hit.
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