I arrive at my grandpa's overgrown old cottage alone. Where's he run off to? Apparently I don't know. There's only enough time on day one to read several tutorial popups telling me what to do next (oh dear, that ta-dah noise is going to get on my nerves fast), cut a few trees with my axe so I can use wood to fix my bed, and go to sleep.
Today I get to walk into town and oh, jeez, everyone here is Eeyore-level sad, heads facing navels and all. Even the music is depressing. The mayor tells me the town's in shambles and everyone's gone away and maybe I could help the couple folks who are left.
Well then, it's time to roll up my farm simming sleeves. The merchant wants berries which I can pick a ton of growing wild on my farm. The carpenter wants me to fix a cart by chopping wood. The gardener wants me to try growing wheat on my farm. Done, done, and done!
In the midst of doing all that though, I'm surprised by which things Dragon Shelter considers worthy of popup explainers versus what goes completely unexplained without even an indicator in the interface. Basic things like navigating my backpack are very fiddly and there's a "tips" button to find out which season seeds grow in before I buy them—important information that's available as a tooltip if you use keyboard and mouse but requires the unmentioned button press if you use a game pad, which Dragon Shelter recommends.
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