It looks like the early-stage Halo 2 and Halo 3 remakes were planned to far exceed the bare-minimum content that Halo: Campaign Evolved offered. It’s no secret that Halo: Campaign Evolved was a polarizing remake, releasing with very little content and bonus missions that I’d describe as on par with Halo 5's level of bad storytelling.
But I’m not here to pour my heart out over that. In a new report from @Mr_Rebs_, he provides us with some insight into how vast in scope a Halo 2 and Halo 3 remake was going to be before Halo Studios was gutted and the mantle of responsibility was handed over to Activision.
According to Rebs, Halo Studios reportedly conducted a survey among select community members regarding what they wanted from a Halo 2 and a Halo 3 remake, with the studio allegedly referring to the trilogy of remakes as “Project Manihi.”
For the Halo 2 survey, Halo Studios reportedly asked the following questions:
Rebs claims that participants pushed back against reusing Blur cutscenes because Halo Studios wanted to reuse assets from Campaign Evolved, creating a visual mismatch. Respondents also believed that dual wielding was essential to a Halo 2 remake, and on that, I do agree.
As for multiplayer, participants reportedly wanted the classic gameplay preserved while ensuring it remained appealing to casual and competitive players, with a full selection of playlists available from day one.
For Halo 3, however, Rebs alleges the studio's ambitions were even greater , with Halo Studios looking to take everything it had learned from Campaign Evolved and the proposed Halo 2 remake and apply it to Halo 3.
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