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Nvidia’s DLSS 5 Is Now Less in Your Face, Less Performance-Hogging

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Nvidia’s DLSS 5 Is Now Less in Your Face, Less Performance-Hogging

Nvidia has spent the last several months telling us the future of in-game graphics is AI, which the world’s most valuable company still wants you to call DLSS 5. The technology is slowly reaching into more games, though judging by the latest updates, Nvidia’s trying to make it less obtrusive than it has been, even if it still messes around with in-game visuals.

The new updates to DLSS 5, which launched fully last month after modders managed to get it running in various games, don’t explicitly say Nvidia has changed its tune. However, you can note how its latest press release says that DLSS 5 allows developers “to realize their original artistic vision.” The updated model infuses scenes “with lifelike lighting and materials while ensuring the engine frame defines what must remain, and the artist directs what may change.”

Ever since Nvidia first shared details of its “neural rendering” DLSS 5 tech, gamers haven’t been—let’s just say—”smitten” with how it apparently corrupts in-game visuals. Initial screenshots showed how the AI models didn’t account for in-game textures and seemingly ignored artistic intent. The notorious shots of Grace Ashcroft from Resident Evil Reqiuem were the most high-profile examples, but less publicized shots from Hogwarts Legacy also drew jeers from the anti-AI crowd for how it took teenagers and made them look like they were 40 years old.

Left: Hogwarts Legacy running without DLSS 5; Right: the game running with DLSS 5 enabled.


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