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Madlad applies DLSS 5 to the original Duke Nukem and Pong

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Madlad applies DLSS 5 to the original Duke Nukem and Pong

Nvidia's highly advanced DLSS 5 photographic realism injector has been discussed to death and back. The internet has largely made peace with what the technology is and what it isn't, but that's not stopping anyone from adding DLSS 5 in places where it definitely wasn't meant to go: old DOS games like the original 1991 Duke Nukem, and even the 1972 Pong.

Valery Kryzhanovsky is the man who embarked on a mission to use the tech with old games, and the results are visible on his YouTube channel. His testing comprises most every type of game ranging from 2D platformers and RPGs, up to contemporary titles like The Witcher 3 and Marvel's Spider-.Man. If you want to try your hand at the same activity, he provides a blog post with instructions and some downloadables.

As you can see in the video below, Duke Nukem's gameplay actually looks interesting in parts, despite the amusing intro sections with race-changed characters. In the actual platforming, rectangular visual elements get embossed, adding a sense of depth, and the filter does a decent job of detecting objects like the player, enemies, and bullets, and not messing too much with inner portions of said sprites. Predictably, if the filter is applied too strongly, the results quickly start looking like an acid trip.

To inject the filter into 2D titles, Kryzhanovsky ran them in DOSBox , then used the popular ReShade filter to add DLSS 5 on top. The UI for configuring the parameters comes by way of RenoDX .


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