Commentary: It’s a blast from the past for me, but also shows off something that few other console-makers can do right now.
I pulled back my arms to aim and fired arrows into multicolored targets in an archery-meets-darts game, side by side with NPR games editor James Perkins Mastromarino. I played him in thumb wrestling, wiggling my little Joy-Con for leverage. I skateboarded across Wuhu Island by sliding the Joy-Con controller in mouse mode on my leg. I flew a plane around by aiming it in the air like a model airplane. My arms got tired, and I thought: Nintendo needs more of this. So do I.
It was a total throwback to play a bit of Nintendo’s upcoming $50 Switch Sports Resort game again. The Switch 2 exclusive arrives Oct. 22, but I got to check out nine of the 12 games in an early preview in New York. While I knew what to expect, I didn’t think I’d love it all again as much as I did. And, once again, I marveled that Nintendo has a whole doorway to motion gaming that still feels untapped.
Outside of the motion-focused viral phenomenon Nex Playground console, and VR gaming that leans on motion controls nearly constantly, the gaming world doesn’t touch active gaming much. Except, that is, for Nintendo.
Nintendo dips into motion games from time to time, emerging like a phoenix at odd moments. The original Wii Sports Resort came out way back in 2009 (when I was just starting out at CNET, and played it with then-colleague Jeff Bakalar ).
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