World of Warcraft: Forever has barely settled into its launch week, and Blizzard is already being pulled in two directions. On November 8, the developer increased experience earned from killing dungeon enemies by 50%, giving players a better reason to run the same instance again. The change followed complaints that repeat clears felt unrewarding, particularly once the dungeon quests were finished. It's an understandable response to frustrated players, but it puts a familiar problem right back on the table: the temptation to spend the entire leveling journey grinding instances instead of exploring Azeroth.
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