World of Warcraft: Forever received its first post-launch updates over the weekend, giving players a good reason to run each dungeon more than once alongside upcoming class tweaks.
On November 8, developer Blizzard issued a hotfix that increased kill experience while in dungeons by 50%. According to the forum post, Blizzard said this is so it "feels better to go back for more runs," and made reference to a Wailing Caverns dungeon quest to collect Deviate Hides that often requires more than one run.
It previously outlined upcoming class changes that will go live on November 10. Those changes will make it so Hunter and Warlock pets are sturdier, improve Affliction Warlock's damage-over-time spells, and make it so Enhancement Shamans will want to pursue strength and attack power items instead of intellect and spell power ones.
The debate on how much experience dungeons should grant in Forever has been an ongoing back and forth since the game's beta. Initially, dungeons were particularly lucrative, with massive experience rewards from dungeon quests.
That changed about halfway through the beta due to concerns that players were leveling too quickly while doing dungeons. Blizzard axed dungeon quest experience as a result. While dungeons were still worthwhile to do once thanks to potent item rewards, doing them multiple times proved to be less valuable. With no quests to do, kill experience earned in dungeons was lackluster.
Forever's launch on November 4 carried that philosophy forward, but it quickly became apparent dungeons were simply not worth doing after one quest-focused run.
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