World of Warcraft: Forever is changing in some major ways for launch, with Blizzard revealing classes across the board will deal more damage as it pursues design solutions that better fit in with Forever's combat.
In a lengthy developer note attached to Forever's launch patch notes, Blizzard outlined its philosophy for its latest version of WoW. It said during the game's nearly month-long beta that it was trying to keep player power in check. That meant every time it gave a class new tools and abilities, it had to tone down others to compensate. Blizzard now thinks that was the wrong approach.
"Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options," Blizzard said. "So over the last two weeks, we've raised damage on classes across the game, and have increased the health of higher-level creatures to compensate."
In addition to classes simply doing more damage, classes themselves are changing in major ways. Elemental Shamans, for example, have had Lava Burst, a key part of their class during the beta, removed entirely. It's an example of what Blizzard said was the developer hastily "turning to Burning Crusade or Wrath-era solutions" rather than creating new ideas for how classes should play in Forever compared to previous versions of WoW.
"Our aim in class design is not perfect numerical equality, but rather for every class to feel valuable to groups they join, with powerful, unforgettable moments brought on by mastering them," Blizzard said.
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